Monster Crash
Credits & third-party notices
AvailableUpdated: 7 October 2026
Original project material: © 2026 Leutrim, publishing as Leo Games, where copyright applies. Third-party works retain their creators' rights. The original-content permission in our Terms allows broad reuse; it does not replace the licenses below. No exclusive copyright over purely AI-generated output or registered trademark status is asserted.
Original project content
Truck and passenger-car geometry, stadium/circuit architecture, vehicle liveries, gameplay logic, interface, shaders and synthesized engine, impact, crowd and event effects were developed for Monster Crash. Some emblem, texture, graffiti and effect artwork was created with AI-assisted image generation. Live arena-screen images and selection previews render the game itself. Commercial reference-game screenshots, brands, trucks and sound recordings are not shipped as project assets.
Environment — CC0 1.0
- Kloofendal 48d Partly Cloudy (Pure Sky), Poly Haven: stadium sky/reflection source,
StadiumSky.hdr. - Brown Mud 02, Rob Tuytel / Poly Haven:
MudPhoto.jpg,MudPhotoNormal.jpg,MudPhotoRough.jpg.
These assets are offered under Poly Haven's CC0 license, corresponding to CC0 1.0 Universal. They can be copied, modified and redistributed, including commercially. Their license is independent of our original-content grant.
Typography — SIL Open Font License 1.1
| Family | Copyright notice supplied with the font | Source | Complete supplied notice |
|---|---|---|---|
| Anton | Copyright 2020 The Anton Project Authors | Anton upstream | Anton-OFL.txt |
| Rajdhani | Copyright (c) 2014, Indian Type Foundry | Rajdhani upstream | Rajdhani-OFL.txt |
| Noto Sans | Copyright 2018 The Noto Project Authors | Noto upstream | NotoSans-OFL.txt |
See the SIL Open Font License. Redistribution of font software must retain its supplied copyright and license notices. Modified font software must meet the license's naming and redistribution conditions; font software cannot be sold by itself. Use in a game does not place the game's own code or other artwork under the font license. The accompanying notice files are unmodified.
Unity engine, modules and UI
Built using Unity 6000.6.4f1. Unity and its licensors retain their rights in the engine and runtime. See Unity's legal agreements, Unity Editor/Runtime terms and the exact engine release's Third Party Notices.
The project explicitly enables Unity modules for AI, Android JNI, audio, image conversion, JSON serialization, particles, physics, UI/UIElements, vehicles and screen capture. Its package resolution also includes animation, hierarchy core, IMGUI and physics2D dependencies. These are modules provided with Unity, not independently relicensed original Monster Crash content.
uGUI: copyright © 2015 Unity Technologies. The resolved package is com.unity.ugui 2.6.0 (the manifest requests 2.0.0). Licensed under the Unity Companion License for Unity-dependent projects. The exact supplied notice is Unity-uGUI-LICENSE.md.
The Android release uses IL2CPP; the desktop development player uses Mono. Unmodified, build-specific notices are included here and in the released app's bundled license directory:
- Unity Player Android IL2CPP 6000.6.4f1 — complete third-party notices.
- Unity Player Windows Mono 6000.6.4f1 — complete third-party notices.
These reports include the engine's embedded component copyrights, source links and full applicable license texts. They identify components such as AndroidX/AOSP, Box2D, Boost, the Boehm garbage collector, Brotli, curl and TetGen. They are platform/runtime reports, not proof that every listed library is exercised by the game's code. A network-capable library in an engine notice does not establish that the game connects to it. Preserve the complete reports rather than replacing them with this short list.
An iOS release needs its own Unity Player iOS/IL2CPP notices for the exact exported engine version; the Android and Windows PDFs do not substitute for those. No iOS notice report or final iOS binary has been verified for this notice.
Uploaded soundtrack — rights information pending
The active background playlist uses three supplied recordings, shown as TRACK 01–03:
audio_minimax_music3_00001.mp3audio_minimax_music3_00002.mp3audio_minimax_music3_00003.mp3
Creator, titles, generation method/account terms, and permission to publish, sublicense or freely redistribute these recordings have not been supplied. They are excluded from our original-content grant until those rights are documented. Their filenames are not proof of origin, license or public-domain status. The historical synthesized soundtrack's provenance does not apply to these MP3 files.
If they were made using MiniMax, relevant reference pages are the MiniMax general terms, Audio service terms, Music Creation terms, or API terms, depending on the actual service used. These are candidate references, not a finding that the recordings are cleared. Establish the applicable service, generation date, plan and any output markings/attribution requirements before submitting the game or granting music reuse rights.
Questions
For a missing credit, copyright concern or license question, contact dev2@leutrim.ch. Monster Crash is an independent project and is not endorsed by the engine, font, asset or generation-service providers named here.